#import <Foundation/Foundation.h>


@interface ZealElusiveModel : NSObject

//: Properties here
@property (nonatomic, assign) CGFloat lushMotion;

//: luminaryVortexHover
@property (nonatomic, assign) BOOL oracle;

@property (nonatomic, assign) int riddleBalanceInspire;

@property (nonatomic, strong) NSArray *oasisDriftwood;

@property (nonatomic, assign) int tonicElusiveVoyage;

@property (nonatomic, strong) NSNumber *oasisUnderwater;

//: vivid
@property (nonatomic, copy) NSString *knot;

//: hoverConquerYonder
@property (nonatomic, copy) NSString *pulse;

//: windfall
@property (nonatomic, assign) BOOL rebirth;

//: blaze
@property (nonatomic, assign) CGFloat tangleMotion;

//: suspicionSwoop
@property (nonatomic, assign) CGFloat tranquilEchoNostalgia;

//: wonderDreamer
@property (nonatomic, assign) CGFloat fusionGlimmer;


//: 随机方法
- (void)hologramYardwanderPirateEssence:(NSString *)infinitePerceptive;


@end